Pascal Greco
Place(s) Space(s)
Video
video game fantasy
With this new project entitled Place(s) Space(s), a preview of which will take place during the opening of the exhibition Renaissance 2.0, Pascal Greco takes the public on a poetic journey inside a fantasy video game. Place(s) Space(s) is conceived as a work that questions dichotomies such as space/place, the physical sensory perceptions we have when we play a video game, the possible mise-en-abyme of the virtual in a filmic narrative, the limits of the visual arts and what artificial intelligence can offer in the way of solutions.
The original music for the project was composed by the American artist r beny
Bio
Pascal Greco is a self-taught director, cinematographer, editor and photographer based in Geneva. He has published eight books and made nine films, including Stun, which explores the impact of a moving body in an architectural and natural environment, and Shadow with Asia Argento and Anna-Lou Castoldi. His work has been shown at GIFF, Mapping, the Journées de Soleure, LU in Nantes, the Centre de la Photographie Genève, Photo Elysée and the Journées photographiques de Bienne. His projects have been the subject of articles in The Guardian, Vice, Les Inrocks, Libération, Fast Company and Numéro, among others.
The original music for the project was composed by the American artist r beny
Bio
Pascal Greco is a self-taught director, cinematographer, editor and photographer based in Geneva. He has published eight books and made nine films, including Stun, which explores the impact of a moving body in an architectural and natural environment, and Shadow with Asia Argento and Anna-Lou Castoldi. His work has been shown at GIFF, Mapping, the Journées de Soleure, LU in Nantes, the Centre de la Photographie Genève, Photo Elysée and the Journées photographiques de Bienne. His projects have been the subject of articles in The Guardian, Vice, Les Inrocks, Libération, Fast Company and Numéro, among others.